Lesson 3: Coordinates
This lesson will cover how to move around in a Minecraft world with respect to the three-coordinate grid represented by (X Y Z) coordinates and the difference between relative position and world position. We’ll also show you how to create a compass rose to help you find your way around and create a tool that allows you to copy and paste entire structures in the Minecraft world.
Search the web for quick ways to remember the X, Y, and Z axes!
* You can also watch this video here.
Lesson structure
- Overview: Why learn coordinates?
- Unplugged Activity 1: World landmarks
- Unplugged Activity 2: Classroom coordinates
- Minecraft Activity 1: Create a compass rose
- Minecraft Activity 2: Minecraft Moving Company
- Minecraft Activity 3: Auto Farmer
- Independent Project: Alter landscape
- Assessment: Rubric
- Standards: Listed
Lesson plan
- Overview: Why learn coordinates
- Unplugged: World landmarks
- Unplugged: Classroom coordinates
- Activity: Create a compass rose
- Activity: Minecraft Moving Company
- Activity: Auto Farmer
- Independent Project
Flipgrid
The Flipgrid topic for the Coordinates lesson: https://flipgrid.com/346b3504
CSTA K-12 Computer Science Standards
Targeted standards for this lesson:
- 3A-IC-26 - Demonstrate ways a given algorithm applies to problems across disciplines.
- 2-AP-13 - Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs.
- 3B-AP-14 - Construct solutions to problems using student-created components, such as procedures, modules and/or objects.
- CT.L2-12 - Use abstraction to decompose a problem into sub problems.
- CPP.L1:6-05 - Construct a program as a set of step-by-step instructions to be acted out.
- CPP.L1:6-06 - Implement problem solutions using a block-based visual programming language.